#include #include #include #include #include #include "timing.h" #include using namespace std; std::default_random_engine generator; unsigned int randomInt(unsigned int n) { std::uniform_int_distribution distribution(1,n); return distribution(generator); } void insertVector(vector& vec) { unsigned int n = vec.size(); unsigned int random; for(unsigned int i = 0; i::iterator it = lower_bound(vec.begin(), vec.end(), random); vec.insert(it, random); } } void insertList(list& l) { unsigned int n = l.size(); unsigned int random; for(unsigned int i = 0; i::iterator it = lower_bound(l.begin(), l.end(), random); l.insert(it, random); } } int main() { unsigned int n = 10000; vector vec = {}; list l = {}; for(unsigned int i=1; i<=n; i++) { vec.push_back(i); l.push_back(i); } tic(); insertVector(vec); double vecTime = toc(); tic(); insertList(l); double listTime = toc(); cout << is_sorted(vec.begin(), vec.end())<< endl; cout << is_sorted(l.begin(), l.end())<< endl; cout << "vector time: " << vecTime << endl; cout << "list time: " << listTime << endl; return 0; }