#include "bsp_1_a.h" #include using namespace std; void mean(long long int x, long long int y, long long int z, float &a, float &g, float &h) { a = x/3.0 + y/3.0 + z/3.0; // arithmetisches Mittel g = pow(x,1/3.0)*pow(y,1/3.0)*pow(z,1/3.0); // geometrisches Mittel h = 3/((1.0/x)+(1.0/y)+(1.0/z)); // harmonisches Mittel return; } void meanvec(std::vector x, float &a, float &g, float &h) { a = 0; for(size_t k=1; k<=x.size(); k=k+1) { a = a+x.at(k-1); } a = a/x.size(); g = 1; for(size_t k=1; k<=x.size(); k=k+1) { g = g*pow(x.at(k-1),1.0/x.size()); } h = 0; for(size_t k=1; k<=x.size(); k=k+1) { h = h + 1.0/x.at(k-1); } h = x.size()/h; return; }